AutoCAD BLOCK command

Shortcut: BOrganise

Combines objects into a reusable named definition placed with INSERT. Edits to the definition update every instance.

Syntax

BLOCK → name → pick base point → select objects → OK

Step by step

  1. Draw the geometry, ideally on layer 0 so instances inherit their placement layer.
  2. Type B and press Enter.
  3. Name the block to your standard.
  4. Pick a base point that matches how it will be inserted, such as a door hinge point.
  5. Select the objects and choose whether to keep, convert or delete the source geometry.

A door block that follows its layer

Draw the leaf and swing on layer 0 with colour and linetype ByLayer, define the block with the hinge as base point, then insert on A-DOOR. Every instance takes the door layer's colour and lineweight automatically.

Common mistakes

  • Drawing block geometry on a real layer, so instances ignore the layer they are inserted on.
  • A base point picked far from the geometry, which makes placement fiddly.
  • Exploding blocks to make small edits, which multiplies maintenance.
  • Duplicate definitions with slightly different names instead of one block with attributes.

Questions

Why should block geometry be on layer 0?

Objects on layer 0 inherit the layer of the block reference, so one definition works on any layer. Geometry on a named layer keeps that layer's properties everywhere.

How do I edit a block without exploding it?

Double-click it to open the Block Editor, or use REFEDIT. Save the definition and every instance in the drawing updates.

Related commands