Full-timevia Himalayas

3D Hard Surface Artists (Mid to Senior Level)

Secret 6·Philippines·Posted September 20, 2026·Updated
Apply on Himalayas

What this role typically pays

This employer did not publish a salary. Based on TaskBider data (Q1 2026 estimate), a BIM Modeler earns $35–$70/hour freelance, or $48,000–$88,000 a year full-time in the US market. See the full BIM Modeler pay guide →

About this role

Our AAA Art team is growing! Are you a skilled Hard Surface Artist with a passion for creating high-quality, realistic assets for immersive gaming experiences? We are looking for talented and creative individuals to join our team and bring their expertise in hard surface modeling to our exciting projects! Design and create high fidelity hard surface 3D weapon vehicles using tools like Autodesk Maya, ZBrush, Substance Painter, and Substance Designer. Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism. Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards. Collaborate closely with concept artists and leads with artistic direction and gameplay needs. Adhere to project guidelines, keeping leads and project managers updated on task progress. Actively participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment. Implement feedback effectively and make revisions as needed to meet quality expectations. Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality. Fulfill any other assigned responsibilities with diligence and a commitment to excellence Requirements 3-5 years of experience in AAA game development, with a focus on hard surface modeling. Strong background in art, design, or a related field. Deep understanding of realistic high fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing. Proficiency in Maya, ZBrush, Substance Painter/Designer or similar tools. Accurate grasp of art fundamentals, including shape language, material definition, and lighting. Creativity, resourcefulness, and problem-solving skills to tackle complex modeling challenges. Excellent communication and teamwork skills to collaborate with cross-functional teams. Ability to take direction, apply feedback constructively, and work efficiently within deadlines. Has at least one AAA released title under their belt If you're passionate about creating stunning hard surface assets and want to work on cutting-edge AAA projects, we'd love to hear from you! Benefits Opportunity to work on AAA projects. Stable employment and professional growth in an international environment. Training platforms and workshops to level you up. Community of people who understand and share your passion for games. Team of like-minded people. A culture of diversity and inclusion to unite the most outstanding talents. Originally posted on Himalayas

How this role compares on pay

Region
Remote
Estimated hourly rate versus regional market bands (USD)
MarketHourly bandUSD/hr
This listing (est.)
$26–$69
United States
$28–$75
Europe (Germany)
$24–$64
MENA (UAE)
$22–$60
Remote / worldwide
$28–$75

TaskBider estimates from our salary dataset, not the employer's offer. Always confirm pay with the employer.

Aggregated automatically from Himalayas. TaskBider is not the employer and does not process this application. Always verify the role on the employer's own site before sharing personal documents.