Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unrea
Apply on HimalayasWhat this role typically pays
This employer did not publish a salary. Based on TaskBider data (Q1 2026 estimate), a Architectural Technician earns $30–$68/hour freelance, or $42,000–$80,000 a year full-time in the US market. See the full Architectural Technician pay guide →
About this role
OUR MISSION Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world’s largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector. We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems. Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale. YOUR ROLE In this role, you will: Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience. Contribute to significant aspects of the product development process — data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools. Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups. Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture." Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.). REQUIREMENTS Deep, intuitive understanding of Unreal Engine 4 (mandatory). Deep, intuitive understanding of C++ and modern software design principles. Track record in the software, technology, or game industries. Experience building and shipping successful games or products. Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit. A drive to understand and solve complex problems with novel, creative, and practical solutions. Self-motivated and a self-starter. Excellent communication and collaboration skills, both virtually and in person. Familiarity with version control (We use Git). Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution. Most importantly, treat team members kindly—kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment. NICE TO HAVES Experience with computational and procedural mesh geometry. Previous development of user-facing tools or desktop software. CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.). Architecture, Engineering, and Construction (AEC) industry experience. With JavaScript systems (Redux, React, TypeScript, Next.js, etc.). Experience with networked systems, distributed data, CRDT, or collaborative editing. Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game developmen
Software mentioned
How this role compares on pay
- Region
- USA
- Discipline
- Architecture
- SolidWorks
| Market | Hourly band | USD/hr |
|---|---|---|
| This listing (est.) | $37–$92 | |
| United States | $30–$68 | |
| Europe (Germany) | $26–$58 | |
| MENA (UAE) | $24–$54 | |
| Remote / worldwide | $30–$68 |
TaskBider estimates from our salary dataset, not the employer's offer. Always confirm pay with the employer.
Aggregated automatically from Himalayas. TaskBider is not the employer and does not process this application. Always verify the role on the employer's own site before sharing personal documents.
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